Dekanawida totem rogue glitch1/3/2024 ![]() You have *no concept* how lucky you are right now, there's a reason shaman are elbowing all other healers out of competitive PvP and this is one of them. Oh and earthbind totem so any melee that gets in your face won't be there for long! Oh, and ghost wolf to give outstanding mobility. ![]() I fail to see your logic there, CC can only be spammed for so long and when you have an arbitrary get-out-of-jail-free card for your ENTIRE PARTY for the first longest one, that strikes me as being, frankly, churlish to suggest you are somehow at any form of disadvantage.Īs has been mentioned you have wind shear to interrupt enemy casts/CC, grounding totem to negate casters if they DO manage to cast past wind shear, hex as a further interrupt and purge to remove any CC that hits your teammates. Locks can - so you totem out of the first one, then DR means the second one lasts barely any time at all. So a WOTF effect which can effect anywhere from 1 to 40 people.Įarlier replies claimed that it's needed because you'll be subjected to 54 seconds of "spammable fear" is absolute garbage. Not only does it instantly remove this effect, it prevents the effects being reapplied for the duration of the totem. No longer do you need to perhaps *think* about the correct usage of this totem, you can simply drop it when you are feared, or cleanse your team mates. It is to all intents and purposes WOTF for your entire party but without sharing a CD, or triggering the PvP trinket. ![]() Now it triggers a 30 second cooldown on the PvP trinket.Ĭonsider then, this totem. ![]() forsaken could break mind control, or the succubus charm, or Hunter sleep, or priest/lock fear. In PvP, one minute makes this one of the shortest guaranteed anti-fear cooldowns available, allowing you time to rotate between Grounding and Earthbind.Ĭomment by 893970This seems particularly OP in PvP.Ĭonsider the QQing over Will of the Forsaken - for those not aware of the history it never used to share CD with the PvP trinket - and because 1 race in 10 could remove 3 different (spammable) CC effects it was deemed so broken it warranted a change. In PvE, you aren't likely to face a fear every minute, but when you *are* feared (or a party member is feared and finds they're running toward a large batch of mobs), you can drop this and remove it. It's on a one-minute cooldown, but it's so powerful that it doesn't matter I'm pretty sure the cooldown is only there to raise Warlock self-esteem. (There are two awesome totems you're already trying to manage in PvP: Grounding Totem and Earthbind Totem.)īecause of the new redesign, it's now, officially, an instant party-wide dispel AoE. In Dungeons and BGs, you were giving up an Earth totem slot whenever it was out, and in general PvP, it's difficult to predict when a fear/charm is going to hit. The issue with the old Tremor Totem was that you had to pre-empt a fear - even when you had Tremor Totem out, it's not always going to be on the appropriate tick when the fear hits, so you may have to wait out most of the fear for that pulse to work. People are so quick to assume it's a nerf, when it's clearly a buff for both PvE and PvP. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
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